Dragonmark Feat

DRAGONMARK FEAT

Dragonmarks are elaborate skin patterns, similar to tattoos, that grant their bearers innate spellcasting abilities. Each type of mark is tied to large, extended families that control a different industry or trade in Khorvaire.

You are a member of your mark’s corresponding Dragonmarked house (or houses, in the case of the Mark of Shadow) and must belong to its listed race or races. Not every member of a given family possesses a Dragonmark. You must take one of the following Backgrounds at character creation: House Renegade or House Scion.

Select one of the options from the Dragonmarks table below.

Dragonmark House Race
Detection Medani Half-elf
Finding Tharashk Half-orc, human
Handling Vadalis Human
Healing Jorasco Halfling
Hospitality Ghallanda Halfling
Making Cannith Human
Passage Orien Human
Scribing Sivis Gnome
Sentinel Deneith Human
Shadow Phiarlan Elf
Shadow Thuranni Elf
Storm Lyrandar Half-elf
Warding Kundarak Dwarf

You gain the ability to innately cast spells and cantrips, as summarized in the Dragonmark Benefits table below, using the spellcasting ability listed under the Ability column. You cast each spell at its lowest level. Once you cast a given spell this way, you must finish a long rest before you can cast it innately again. You must still expend any material components. Your Dragonmark confers the following benefits:

  • When you first take this feat, you gain the Least Dragonmark. You learn the spells listed under the Least column.
  • At 5th level and higher, your mark becomes more potent, improving to Lesser Dragonmark. You also learn the spell listed under the Lesser column.
  • At 9th level and higher, your mark’s power increases again, becoming a Greater Dragonmark. You also learn the spell listed under the Greater column.

Dragonmark Ability Least Lesser Greater
Detection Wisdom Detect magic, mage hand Detect thoughts Clairvoyance
Finding Wisdom Identify, mage hand Locate object Clairvoyance
Handling Wisdom Druidcraft, speak with animals Beast sense Conjure animals
Healing Wisdom Cure wounds, spare the dying Lesser restoration Revivify
Hospitality Charisma Friends, unseen servant Rope trick Leomund’s tiny hut
Making Intelligence Identify, mending Magic weapon Fabricate
Passage Intelligence Expeditious retreat, light Misty step Teleportation circle
Scribing Intelligence Comprehend languages, message Sending Tongues
Sentinel Wisdom Blade ward, compelled duel Blur Protection from energy
Shadow Charisma Dancing lights, disguise self Darkness Nondetection
Storm Intelligence Fog cloud, shocking grasp Gust of wind Sleet storm
Warding Intelligence Alarm, resistance Arcane lock Magic circle

You must possess this feat to gain a Dragonmark.

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Dragonmark Feat

In the Shadows of the Last War Maded Maded